Top Talent like Alina are on Pangea

Pangea, a YC company, connects companies with fractional talent. Fractional hiring allows companies to move faster and work with more specialized talent, while giving talent more flexibility and independence. If you are talent open to fractional work, apply here. If you’re a company looking for high-quality fractional talent, learn more here.

Alina B

Project ManagerProduct ManagerPeople & CultureVilnius, Vilnius County, LT
UX
Coaching
Agile Project Management
Agile
Process Optimization
Process Improvement
Game Development
Strategy & Business Development
Strategic Planning
Risk Management
Risk Analysis
Available for hire fromNegotiable
Contracts
Full-Time Roles
Head of Production, Narrative Director, Game Consultant
Head of Game Production, award winning Narrative Director, Game Consultant and Mentor. Member of Estonian Screenwriters Guild. Website: www.alina.dev

Projects

Project Kvasir

Project Kvasir is a retro stealth action, inspired by the console classics of the early 2000s like Splinter Cell, MGS2-3 and Hitman Contracts. With the art direction emulating the distinct look of the Playstation 2 library of games. See More

Biped (Tencent)

Biped is a coop action adventure game with a strong focus on moment-to-moment collaboration between 2 players.

Pathfinder: Wrath of the Righteous

Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations. See More

Work History

O

Production Process Architect, Narrative Director

One-O-One GamesHigh level process & culture coaching. Implementation of Agile methodologies and lean practices across the organisation, fostering a self-organised, cross-functional team structure. Championed a culture of continuous improvement, accountability, and transparent communication, enabling teams to identify and resolve impediments swiftly. Played a pivotal role in crafting compelling pitches and presentations to secure new business opportunities with publishers. Overseeing the production development process. Overseeing the narrative department, production and quality of the company's existing and new narrative IPs. Showrunning and managing the writers room across multiple projects. Support Company Leadership in implementing strategic initiatives.
S

Head Of Production

stillalive studiosApr 2022 - Jul 2023 • 1 yr 4 mosOverseeing the production team (producers, scrum masters and QA) across all studio projects, building the culture of collaboration, curiosity and support. Making sure all projects are delivered on time and in budget. Creating and evolving departmental standards. Making sure production department continuously upskills and improves in areas needed for the company. Supporting Company Leadership in implementing strategic initiatives. Aligning the departmental strategy and OKRs with the studio strategy. Developing new processes and standards that raise the quality of the work that is put out by the project teams and that make sure team members have ownership and accountability over their work. Creating a safe space that allows for errors and mistakes without endangering project success. Projects: Bus Simulator 2021 Quality of Life DLC, Garden Life, unannounced projects.
M

Head of Production

META PublishingJun 2019 - Mar 2022 • 2 yrs 10 mosManaging the production department and internal QA for all the company's products. Project supervision at all stages: project and team assessment, negotiations, milestone layout, kick-off, actual production, release, post release support. Creative and administrative support of the project (resource allocation, playtesting, focus testing, localization, porting etc). Problem solving of all kinds. Risk and budget control. Building from scratch and constantly improving internal and external dev processes to be fail-proof. Projects: Biped (Tencent), The Uncertain: Light At the End (Common games), Time Loader (Flasm), Horde Core (Digitality Studios).
C

Game Director and Producer on The X-Files: Deep State

Creative Mobile GamesNov 2015 - Jun 2019 • 3 yrs 8 mosFull cycle SCRUM/AGILE development with a team of 26+ people. Developing the product vision from scratch, leading the production from pitching to the worldwide release. Introduced and implemented all of the Agile practices to the team. Built up a prototype-oriented production pipeline, milestone scheduling, cost-effective deliveries of the product. Worked together with the FOX team regarding feedback, branding and business cases. Took active part in the narrative design development, working closely with Chris Carter and his team regarding the new narrative concepts and canon approvals, managed the writing staff (3 writers) and took part in the writing process. Additionally was in charge of budget planning, establishing relations with outsourcing teams and mobile platforms - Google, Apple, Facebook. Post-release support and planning. Constantly working out the best solutions and pipeline optimization.
C

Narrative Designer

Creative Mobile GamesMay 2014 - Oct 2015 • 1 yr 6 mosNitro Nation Stories - Best Mobile Game 2015 (DevGAMM Hamburg). Creating plot comics storyboards, characters, writing dialogue, improving the narrative-centric UI and coming up with a tutorial.

Education

O

Odessa National Mechnikov University

Master of Arts, International Relations

Similar Pangeans

Noah Schnoll

Lead Game Designer | Interactive Media Expert
Product Design • UX Design • Product Management • 10 years of exp. • Los Angeles, CA, US

Quentin Moreau-Defarges

Multidisciplinary producer and product manager | 15+ years of international executive experience in videogame & software development | Ex Gameloft, Sony
Creative & Brand Strategy • Project Management • Product Management • 11 years of exp. • Toronto, ON, CA

Jasmine Zuvanich Perez

Self taught Game Developer with 5+ Years of Experience and Diverse Skill Set.
Full-Stack Development • Product Design • Quality Assurance • KCMO, MO, US

Skye X

Technical and meticulous art director and motion designer specializing in real-time FUI, procedural systems, and generative art.
Video & Animation Design • Graphic Design • UI Design • 10 years of exp. • Portland, OR, US

How Pangea Works

Effortlessly discover top talent

We’ve distilled the candidate search from endless hours down to just a few minutes. Using Pangea’s AI-powered search tools, you can find top fractional talent able to take on your next project. Our system looks at your company’s niche and your needs to find the perfect match faster than any traditional hiring platform.

Start working with talent today

The top talent on Pangea is ready to get started with you right now. You can message or hire a candidate right from their profile page and start assigning work as soon as they respond. And the best part? Pangea’s fractional contract structure lets you start small and ramp up as your needs change, keeping your costs manageable and your team’s capabliities flexible.

Track work and invoices in one place

Assign tasks, track progress, and complete invoices all on Pangea. We’ve combined every part of the hiring process into one platform to eliminate the miscommunication that’s unavoidable on other freelance platforms. We even send out 1099s to your contractors at the end of the year!

Talk with a Talent Expert

Members of our team are available to help you speed through the hiring process.
Available Now
Book a Call

Top Talent like Alina are on Pangea

Pangea, a YC company, connects companies with fractional talent. Fractional hiring allows companies to move faster and work with more specialized talent, while giving talent more flexibility and independence. If you are talent open to fractional work, apply here. If you’re a company looking for high-quality fractional talent, learn more here.

Alina B

Project ManagerProduct ManagerPeople & CultureVilnius, Vilnius County, LT
UX
Coaching
Agile Project Management
Agile
Process Optimization
Process Improvement
Game Development
Strategy & Business Development
Strategic Planning
Risk Management
Risk Analysis
Available for hire fromNegotiable
Contracts
Full-Time Roles

Projects

Project Kvasir

Project Kvasir is a retro stealth action, inspired by the console classics of the early 2000s like Splinter Cell, MGS2-3 and Hitman Contracts. With the art direction emulating the distinct look of the Playstation 2 library of games.

Biped (Tencent)

Biped is a coop action adventure game with a strong focus on moment-to-moment collaboration between 2 players.

Pathfinder: Wrath of the Righteous

Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.

Work History

O

Production Process Architect, Narrative Director

One-O-One GamesHigh level process & culture coaching. Implementation of Agile methodologies and lean practices across the organisation, fostering a self-organised, cross-functional team structure. Championed a culture of continuous improvement, accountability, and transparent communication, enabling teams to identify and resolve impediments swiftly. Played a pivotal role in crafting compelling pitches and presentations to secure new business opportunities with publishers. Overseeing the production development process. Overseeing the narrative department, production and quality of the company's existing and new narrative IPs. Showrunning and managing the writers room across multiple projects. Support Company Leadership in implementing strategic initiatives.
S

Head Of Production

stillalive studiosApr 2022 - Jul 2023 • 1 yr 4 mosOverseeing the production team (producers, scrum masters and QA) across all studio projects, building the culture of collaboration, curiosity and support. Making sure all projects are delivered on time and in budget. Creating and evolving departmental standards. Making sure production department continuously upskills and improves in areas needed for the company. Supporting Company Leadership in implementing strategic initiatives. Aligning the departmental strategy and OKRs with the studio strategy. Developing new processes and standards that raise the quality of the work that is put out by the project teams and that make sure team members have ownership and accountability over their work. Creating a safe space that allows for errors and mistakes without endangering project success. Projects: Bus Simulator 2021 Quality of Life DLC, Garden Life, unannounced projects.
M

Head of Production

META PublishingJun 2019 - Mar 2022 • 2 yrs 10 mosManaging the production department and internal QA for all the company's products. Project supervision at all stages: project and team assessment, negotiations, milestone layout, kick-off, actual production, release, post release support. Creative and administrative support of the project (resource allocation, playtesting, focus testing, localization, porting etc). Problem solving of all kinds. Risk and budget control. Building from scratch and constantly improving internal and external dev processes to be fail-proof. Projects: Biped (Tencent), The Uncertain: Light At the End (Common games), Time Loader (Flasm), Horde Core (Digitality Studios).
C

Game Director and Producer on The X-Files: Deep State

Creative Mobile GamesNov 2015 - Jun 2019 • 3 yrs 8 mosFull cycle SCRUM/AGILE development with a team of 26+ people. Developing the product vision from scratch, leading the production from pitching to the worldwide release. Introduced and implemented all of the Agile practices to the team. Built up a prototype-oriented production pipeline, milestone scheduling, cost-effective deliveries of the product. Worked together with the FOX team regarding feedback, branding and business cases. Took active part in the narrative design development, working closely with Chris Carter and his team regarding the new narrative concepts and canon approvals, managed the writing staff (3 writers) and took part in the writing process. Additionally was in charge of budget planning, establishing relations with outsourcing teams and mobile platforms - Google, Apple, Facebook. Post-release support and planning. Constantly working out the best solutions and pipeline optimization.
C

Narrative Designer

Creative Mobile GamesMay 2014 - Oct 2015 • 1 yr 6 mosNitro Nation Stories - Best Mobile Game 2015 (DevGAMM Hamburg). Creating plot comics storyboards, characters, writing dialogue, improving the narrative-centric UI and coming up with a tutorial.

Education

O

Odessa National Mechnikov University

Master of Arts, International Relations

How Pangea Works

Effortlessly discover top talent

We’ve distilled the candidate search from endless hours down to just a few minutes. Using Pangea’s AI-powered search tools, you can find top fractional talent able to take on your next project. Our system looks at your company’s niche and your needs to find the perfect match faster than any traditional hiring platform.

Start working with talent today

The top talent on Pangea is ready to get started with you right now. You can message or hire a candidate right from their profile page and start assigning work as soon as they respond. And the best part? Pangea’s fractional contract structure lets you start small and ramp up as your needs change, keeping your costs manageable and your team’s capabliities flexible.

Track work and invoices in one place

Assign tasks, track progress, and complete invoices all on Pangea. We’ve combined every part of the hiring process into one platform to eliminate the miscommunication that’s unavoidable on other freelance platforms. We even send out 1099s to your contractors at the end of the year!

Talk with a Talent Expert

Members of our team are available to help you speed through the hiring process.
Available Now
Book a Call
Pangea empowers fractional work across the world for marketing and design roles.