Top Talent like Evan are on Pangea

Pangea, a YC company, connects companies with fractional talent. Fractional hiring allows companies to move faster and work with more specialized talent, while giving talent more flexibility and independence. If you are talent open to fractional work, apply here. If you’re a company looking for high-quality fractional talent, learn more here.

Evan Sforza

Creative Direction
Design
UI/UX Design
Prototyping
Figma
Unity3D
Brand Identity
Brand Development
Available for hire fromNegotiable
Contracts
Man-machine hybrid engineered to give you the best experience you've ever ******* had.
I am a multimedia artist who leverages, art, design, sound, and code to manifest avant-garde experiences that push the boundaries of what we expect software to be. For my most recent contract, I designed and engineered a completely unique, one-of-a-kind web-experience for Somnia.network, a new gaming blockchain aiming to disrupt the status-quo. My work was in front of almost half-a-million of Somnia's followers who couldn't get enough of it, and generated a cascade of accolades. Throughout my career I've worked for companies both massive and miniscule. I was technical designer at Microsoft for years, and have experience with AR/VR, AI, and Web3. If you're looking for something truly innovate that turns heads, then let's chat.

Projects

Somnia

The Web3 space is chaotic and competitive, and it's hard to separate the wheat from the chaff. I was hired to make an attention-grabbing website for Somnia and told to "go rogue," to build whatever I thought would be awesome and fitting for them, their brand, and their following. I the only thing I didn't design is their community's little mascot bird in the bottom right (I'm not a fan of it). Everything else from visuals, to sound effects, and engineering I did over the course of 6-8 weeks (they had a pretty tight deadline). See More

Work History

J

Design Lead

JoiiAug 2023 - Jul 2024 • 1 yrI was the design lead for an AI assisted Life Logging application. I created Concept Maps, Hero Flows, and Wireframes for multiple versions of the application’s MVP. I also engineered usable prototypes in Unity to demonstrate to engineers how the application should feel and respond to user input. I designed the Company's branding and logo.
V

Founder

Virulent SoftwareJul 2022 - Dec 2023 • 1 yr 6 mosI care about using Art, Design, and Software to improve the Human condition.
A

Creative Lead - Artist - Engineer

AnonymousAug 2022 - Mar 2023 • 8 mosI served as the creative lead for Anonymous' foray into the Web3 space. They are planning to sell culturally relevant NFTs to give people access to their social impact and activist DAO, Sovereign. I did the art for their NFT collection, wrote the code to generate 10,000 unique images, and did the engineering, design, art, and audio for their website.
P

Interactive Experience Director

Pixel VaultMay 2021 - Jun 2022 • 1 yr 2 mosWorked on figuring out how to push the boundaries of NFTs through brand development and storytelling. I helped drive world development and storytelling, and I brought a critical eye to the games and interactive experiences under development. Thinking outside the box is what I strive to do.
M

Social VR Designer

MicrosoftSep 2017 - Jun 2021 • 3 yrs 10 mosLed the UX design for a progressive new avatar system for use within VR and AR. Designed and programmed spatial interfaces within the context of social VR.
A

Designer/Programmer/Artist

AltspaceVRJun 2016 - Jul 2017 • 1 yr 2 mos
3

Multiplayer Designer

343 IndustriesJun 2014 - Jan 2016 • 1 yr 8 mosMy tasks included C# programming, Lua scripting, in-engine object placement, high-level mechanics and systems design, working closely with level designers to ensure the mechanics and target experience mesh with the space design, as well as sharing ideas and providing general feedback to the project's many different teams.
M

Concept Artist

MicrosoftOct 2013 - May 2014 • 8 mosI worked as a concept artist for Project Spark, envisioning and painting a myriad of things like characters, props, and environments.
A

Font End Programmer - Intern

Amoeba Consulting, LLCSep 2013 - Oct 2013 • 2 mosWorked for a short period of time over the summer, helping develop the front end of currently unannounced iOS application in Ruby, using the Ruby Motion framework. I worked primarily with the Teacup and Sugarcube libraries to lay out and animate things like buttons and text fields.
M

Concept Art intern

MicrosoftJun 2012 - Aug 2012 • 3 mosDuring my second 12 week long internship, I worked on a currently unannounced project as one of two in-house concept artists. I was in charge of establishing the visual style for the various in-game effects - things like explosions, energy bursts, hit impacts, and projectiles. I also produced dozens of quick line drawings of various in-game props. These drawings would then be sent off to contracted art houses to bring them to a final concept state and provide a 3D model.

Education

U

University of Southern California

MFA, Interactive media and game design2010 - 2013
M

Muhlenberg College

Bachelor's degree, Philosophy, English, Art2003 - 2007
A

App Academy

Certificate, Computer Science and Web Development2013

How Pangea Works

Effortlessly discover top talent

We've distilled the candidate search from endless hours down to just a few minutes. Using Pangea's AI-powered search tools, you can find top fractional talent able to take on your next project. Our system looks at your company's niche and your needs to find the perfect match faster than any traditional hiring platform.

Start working with talent today

The top talent on Pangea is ready to get started with you right now. You can message or hire a candidate right from their profile page and start assigning work as soon as they respond. And the best part? Pangea's fractional contract structure lets you start small and ramp up as your needs change, keeping your costs manageable and your team's capabliities flexible.

Track work and invoices in one place

Assign tasks, track progress, and complete invoices all on Pangea. We've combined every part of the hiring process into one platform to eliminate the miscommunication that's unavoidable on other freelance platforms. We even send out 1099s to your contractors at the end of the year!

Talk with a Talent Expert

Members of our team are available to help you speed through the hiring process.
Available Now
Book a Call
Man-machine hybrid engineered to give you the best experience you've ever ******* had.
I am a multimedia artist who leverages, art, design, sound, and code to manifest avant-garde experiences that push the boundaries of what we expect software to be. For my most recent contract, I designed and engineered a completely unique, one-of-a-kind web-experience for Somnia.network, a new gaming blockchain aiming to disrupt the status-quo. My work was in front of almost half-a-million of Somnia's followers who couldn't get enough of it, and generated a cascade of accolades. Throughout my career I've worked for companies both massive and miniscule. I was technical designer at Microsoft for years, and have experience with AR/VR, AI, and Web3. If you're looking for something truly innovate that turns heads, then let's chat.

Talk with a Talent Expert

Members of our team are available to help you speed through the hiring process.
Available Now
Book a Call

Top Talent like Evan are on Pangea

Pangea, a YC company, connects companies with fractional talent. Fractional hiring allows companies to move faster and work with more specialized talent, while giving talent more flexibility and independence. If you are talent open to fractional work, apply here. If you’re a company looking for high-quality fractional talent, learn more here.

Evan Sforza

Creative Direction
Design
UI/UX Design
Prototyping
Figma
Unity3D
Brand Identity
Brand Development
Available for hire fromNegotiable
Contracts

Projects

Somnia

The Web3 space is chaotic and competitive, and it's hard to separate the wheat from the chaff. I was hired to make an attention-grabbing website for Somnia and told to "go rogue," to build whatever I thought would be awesome and fitting for them, their brand, and their following. I the only thing I didn't design is their community's little mascot bird in the bottom right (I'm not a fan of it). Everything else from visuals, to sound effects, and engineering I did over the course of 6-8 weeks (they had a pretty tight deadline).

Work History

J

Design Lead

JoiiAug 2023 - Jul 2024 • 1 yrI was the design lead for an AI assisted Life Logging application. I created Concept Maps, Hero Flows, and Wireframes for multiple versions of the application’s MVP. I also engineered usable prototypes in Unity to demonstrate to engineers how the application should feel and respond to user input. I designed the Company's branding and logo.
V

Founder

Virulent SoftwareJul 2022 - Dec 2023 • 1 yr 6 mosI care about using Art, Design, and Software to improve the Human condition.
A

Creative Lead - Artist - Engineer

AnonymousAug 2022 - Mar 2023 • 8 mosI served as the creative lead for Anonymous' foray into the Web3 space. They are planning to sell culturally relevant NFTs to give people access to their social impact and activist DAO, Sovereign. I did the art for their NFT collection, wrote the code to generate 10,000 unique images, and did the engineering, design, art, and audio for their website.
P

Interactive Experience Director

Pixel VaultMay 2021 - Jun 2022 • 1 yr 2 mosWorked on figuring out how to push the boundaries of NFTs through brand development and storytelling. I helped drive world development and storytelling, and I brought a critical eye to the games and interactive experiences under development. Thinking outside the box is what I strive to do.
M

Social VR Designer

MicrosoftSep 2017 - Jun 2021 • 3 yrs 10 mosLed the UX design for a progressive new avatar system for use within VR and AR. Designed and programmed spatial interfaces within the context of social VR.
A

Designer/Programmer/Artist

AltspaceVRJun 2016 - Jul 2017 • 1 yr 2 mos
3

Multiplayer Designer

343 IndustriesJun 2014 - Jan 2016 • 1 yr 8 mosMy tasks included C# programming, Lua scripting, in-engine object placement, high-level mechanics and systems design, working closely with level designers to ensure the mechanics and target experience mesh with the space design, as well as sharing ideas and providing general feedback to the project's many different teams.
M

Concept Artist

MicrosoftOct 2013 - May 2014 • 8 mosI worked as a concept artist for Project Spark, envisioning and painting a myriad of things like characters, props, and environments.
A

Font End Programmer - Intern

Amoeba Consulting, LLCSep 2013 - Oct 2013 • 2 mosWorked for a short period of time over the summer, helping develop the front end of currently unannounced iOS application in Ruby, using the Ruby Motion framework. I worked primarily with the Teacup and Sugarcube libraries to lay out and animate things like buttons and text fields.
M

Concept Art intern

MicrosoftJun 2012 - Aug 2012 • 3 mosDuring my second 12 week long internship, I worked on a currently unannounced project as one of two in-house concept artists. I was in charge of establishing the visual style for the various in-game effects - things like explosions, energy bursts, hit impacts, and projectiles. I also produced dozens of quick line drawings of various in-game props. These drawings would then be sent off to contracted art houses to bring them to a final concept state and provide a 3D model.

Education

U

University of Southern California

MFA, Interactive media and game design2010 - 2013
M

Muhlenberg College

Bachelor's degree, Philosophy, English, Art2003 - 2007
A

App Academy

Certificate, Computer Science and Web Development2013

How Pangea Works

Effortlessly discover top talent

We've distilled the candidate search from endless hours down to just a few minutes. Using Pangea's AI-powered search tools, you can find top fractional talent able to take on your next project. Our system looks at your company's niche and your needs to find the perfect match faster than any traditional hiring platform.

Start working with talent today

The top talent on Pangea is ready to get started with you right now. You can message or hire a candidate right from their profile page and start assigning work as soon as they respond. And the best part? Pangea's fractional contract structure lets you start small and ramp up as your needs change, keeping your costs manageable and your team's capabliities flexible.

Track work and invoices in one place

Assign tasks, track progress, and complete invoices all on Pangea. We've combined every part of the hiring process into one platform to eliminate the miscommunication that's unavoidable on other freelance platforms. We even send out 1099s to your contractors at the end of the year!

Talk with a Talent Expert

Members of our team are available to help you speed through the hiring process.
Available Now
Book a Call
Pangea empowers fractional work across the world for marketing and design roles.