Top Talent like Stephanie are on Pangea

Pangea, a YC company, connects companies with fractional talent. Fractional hiring allows companies to move faster and work with more specialized talent, while giving talent more flexibility and independence. If you are talent open to fractional work, apply here. If you’re a company looking for high-quality fractional talent, learn more here.

Stephanie MacCarthy

Instagram
TikTok Management
Market Research
3D Design
Substack
Figma
Storyboarding
Rendering
Visual Design
UX
UV Mapping
Adobe InDesign
Canva
Digital Illustration
Adobe Substance 3D Painter
Adobe After Effects
Logo Animation
ZBrush
Motion Graphics
Fashion
Pinterest Ads
Pinterest
Squarespace
3ds Max
Web Development
Design
Available for hire fromNegotiable
Contracts
FX Technical Director
Bachelor of Fine Arts from School of Visual Arts in 3D Animation & Visual Effects. I am currently working as an FX TD in the industry. Main Focus: Houdini, Nuke, Arnold, Mantra, Redshift -Range of FX in Houdini: RBD, Explosions, Dust, Smoke, Vellum Grains, Particles, Magical Particles, Flip, Abstract, Ocean, Procedural Texturing & Modeling, Volumes.

Projects

Glass Onion - Netflix

Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departments Responsible for ashes and embers at glass onion explosion at the end See More

Disney's Disenchanted

Responsible for Pip interacting with rocks and Malvina purple magic in some scenes at the end fight scene Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departments See More

Scream 6

Responsible for blood fx in some shots, can be seen on website or IMdb Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departmentsSee More

Halo - The Series Season 2

Responsible for some sand interaction in 2 episodes. Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departmentsSee More

We Have A Ghost - Netflix

Responsible for lightning fx as well as lion transformation and some shots of ghost movement -- can be found on my website Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departmentsSee More

Spaceman - Netflix

Responsible for pink space dust in some shots Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departmentsSee More

Knights of the Zodiac

Responsible for some lighting and blue magic around the chest amulet in a shot, as well as some ocean overhead shots Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departmentsSee More

American Born Chinese - Disney+

Responsible for confetti and also some smaller waterfalls Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departmentsSee More

Fighter

Responsible for several missile and aircraft shots, worked on after burner, heat haze, and air dynamic trails coming from fighter jets Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departmentsSee More

Work History

A

VFX Mentor

ACCESS: VFXHelp students understand Houdini and help them start their career in visual effects. Discuss their ambitions and give them critique on their work to prepare them for the industry.
R

FX TD

ReDefineFeb 2022 - May 2024 • 2 yrs 4 mosFX Technical Director working on exciting projects with a team of very talented fx artists across different sites within both DNEG and ReDefine. Responsibilities include delivering film quality fx on tight deadlines, building templates in Houdini to automate everyday workflow, Python and VEX scripting for Houdini tools, and working closely with pipeline.
N

FX Artist

Nickelodeon AnimationOct 2022 - Jan 2023 • 4 mosFollow the characters as they navigate the hilarity of high school in the hallowed halls of Monster High.
S

Houdini and Maya Instructor

Self-employedSep 2019 - Jan 2023 • 3 yrs 5 mosProvided online help to students and adults who wish to start their 3D journey in Maya and Houdini.
A

Freelance FX Artist

Axis StudiosAug 2022 - Oct 2022 • 3 mosDelivered film quality snow fx on tight deadlines and provided work based on critiques given in daily sessions, then published to other departments.

Education

S

School of Visual Arts

Bachelor of Fine Arts - BFA, Computer Art: 3D Animation and Special Effects2017 - 2021
C

CG Masters School of 3D Animation & VFX

Certificate, Procedural Environment Modeling in Houdini and Set Extension2020 - 2021
W

Webster-Schroeder High School

High School Diploma2014 - 2017

How Pangea Works

Effortlessly discover top talent

We've distilled the candidate search from endless hours down to just a few minutes. Using Pangea's AI-powered search tools, you can find top fractional talent able to take on your next project. Our system looks at your company's niche and your needs to find the perfect match faster than any traditional hiring platform.

Start working with talent today

The top talent on Pangea is ready to get started with you right now. You can message or hire a candidate right from their profile page and start assigning work as soon as they respond. And the best part? Pangea's fractional contract structure lets you start small and ramp up as your needs change, keeping your costs manageable and your team's capabliities flexible.

Track work and invoices in one place

Assign tasks, track progress, and complete invoices all on Pangea. We've combined every part of the hiring process into one platform to eliminate the miscommunication that's unavoidable on other freelance platforms. We even send out 1099s to your contractors at the end of the year!

Talk with a Talent Expert

Members of our team are available to help you speed through the hiring process.
Available Now
Book a Call
FX Technical Director
Bachelor of Fine Arts from School of Visual Arts in 3D Animation & Visual Effects. I am currently working as an FX TD in the industry. Main Focus: Houdini, Nuke, Arnold, Mantra, Redshift -Range of FX in Houdini: RBD, Explosions, Dust, Smoke, Vellum Grains, Particles, Magical Particles, Flip, Abstract, Ocean, Procedural Texturing & Modeling, Volumes.

Talk with a Talent Expert

Members of our team are available to help you speed through the hiring process.
Available Now
Book a Call

Top Talent like Stephanie are on Pangea

Pangea, a YC company, connects companies with fractional talent. Fractional hiring allows companies to move faster and work with more specialized talent, while giving talent more flexibility and independence. If you are talent open to fractional work, apply here. If you’re a company looking for high-quality fractional talent, learn more here.

Stephanie MacCarthy

Instagram
TikTok Management
Market Research
3D Design
Substack
Figma
Storyboarding
Rendering
Visual Design
UX
UV Mapping
Adobe InDesign
Canva
Digital Illustration
Adobe Substance 3D Painter
Adobe After Effects
Logo Animation
ZBrush
Motion Graphics
Fashion
Pinterest Ads
Pinterest
Squarespace
3ds Max
Web Development
Design
Available for hire fromNegotiable
Contracts

Projects

Glass Onion - Netflix

Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departments Responsible for ashes and embers at glass onion explosion at the end

Disney's Disenchanted

Responsible for Pip interacting with rocks and Malvina purple magic in some scenes at the end fight scene Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departments

Scream 6

Responsible for blood fx in some shots, can be seen on website or IMdb Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departments

Halo - The Series Season 2

Responsible for some sand interaction in 2 episodes. Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departments

We Have A Ghost - Netflix

Responsible for lightning fx as well as lion transformation and some shots of ghost movement -- can be found on my website Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departments

Spaceman - Netflix

Responsible for pink space dust in some shots Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departments

Knights of the Zodiac

Responsible for some lighting and blue magic around the chest amulet in a shot, as well as some ocean overhead shots Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departments

American Born Chinese - Disney+

Responsible for confetti and also some smaller waterfalls Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departments

Fighter

Responsible for several missile and aircraft shots, worked on after burner, heat haze, and air dynamic trails coming from fighter jets Produced complex simulations in Houdini including water, fire, destruction, and magic and saved time and resources by making plug and play models to expedite workflow Developed simulations using VEX, shading, and lighting techniques to create realistic effects, optimizing rendering time and improved final output quality. Collaborated within a team of artists, facilitating the realization of the director's creative vision and timely delivery of finalized assets to downstream departments

Work History

A

VFX Mentor

ACCESS: VFXHelp students understand Houdini and help them start their career in visual effects. Discuss their ambitions and give them critique on their work to prepare them for the industry.
R

FX TD

ReDefineFeb 2022 - May 2024 • 2 yrs 4 mosFX Technical Director working on exciting projects with a team of very talented fx artists across different sites within both DNEG and ReDefine. Responsibilities include delivering film quality fx on tight deadlines, building templates in Houdini to automate everyday workflow, Python and VEX scripting for Houdini tools, and working closely with pipeline.
N

FX Artist

Nickelodeon AnimationOct 2022 - Jan 2023 • 4 mosFollow the characters as they navigate the hilarity of high school in the hallowed halls of Monster High.
S

Houdini and Maya Instructor

Self-employedSep 2019 - Jan 2023 • 3 yrs 5 mosProvided online help to students and adults who wish to start their 3D journey in Maya and Houdini.
A

Freelance FX Artist

Axis StudiosAug 2022 - Oct 2022 • 3 mosDelivered film quality snow fx on tight deadlines and provided work based on critiques given in daily sessions, then published to other departments.

Education

S

School of Visual Arts

Bachelor of Fine Arts - BFA, Computer Art: 3D Animation and Special Effects2017 - 2021
C

CG Masters School of 3D Animation & VFX

Certificate, Procedural Environment Modeling in Houdini and Set Extension2020 - 2021
W

Webster-Schroeder High School

High School Diploma2014 - 2017

How Pangea Works

Effortlessly discover top talent

We've distilled the candidate search from endless hours down to just a few minutes. Using Pangea's AI-powered search tools, you can find top fractional talent able to take on your next project. Our system looks at your company's niche and your needs to find the perfect match faster than any traditional hiring platform.

Start working with talent today

The top talent on Pangea is ready to get started with you right now. You can message or hire a candidate right from their profile page and start assigning work as soon as they respond. And the best part? Pangea's fractional contract structure lets you start small and ramp up as your needs change, keeping your costs manageable and your team's capabliities flexible.

Track work and invoices in one place

Assign tasks, track progress, and complete invoices all on Pangea. We've combined every part of the hiring process into one platform to eliminate the miscommunication that's unavoidable on other freelance platforms. We even send out 1099s to your contractors at the end of the year!

Talk with a Talent Expert

Members of our team are available to help you speed through the hiring process.
Available Now
Book a Call
Pangea empowers fractional work across the world for marketing and design roles.