Top Talent like Travis are on Pangea

Pangea, a YC company, connects companies with fractional talent. Fractional hiring allows companies to move faster and work with more specialized talent, while giving talent more flexibility and independence. If you are talent open to fractional work, apply here. If you’re a company looking for high-quality fractional talent, learn more here.

Travis C.

Video & Animation Designer
Figma
User Interface Design
UX research
Texturing
UX
Design Systems
User Research
ZBrush
3D Texturing
UI/UX Design
3D Design
Low-fidelity
Design
UV Mapping
Modeling
Rendering
Hard Surface Modeling
Prototyping
3D Modeling
Available for hire fromNegotiable
Contracts
Senior 3D Artist and UX Designer
With a robust background in interactive design and game development, I have honed my skills through diverse roles in the tech and education sectors. I hold a Bachelor of Arts in Interactive Design and Game Development from Savannah College of Art and Design and a Visual Arts degree in Computer Animation from the University of Louisiana at Lafayette. My career highlights include serving as a Senior 3D Artist at DXC Technology, where I led design projects that integrated 3D artistry with UX principles, enhancing productivity and user experience. At TurboSquid by Shutterstock, I applied technical and creative expertise to elevate 3D asset quality. Additionally, I have developed curricula and taught 3D modeling and animation at Delgado Community College and ITT Technical Institute. My experience spans from production management at Composite Effects to pioneering VR/AR applications, showcasing a commitment to innovation and excellence in digital artistry.

Projects

Cancer Treatment and Research

This project was build for a client that works within the healthcare system and focuses on providing care to patients that have been diagnosed with cancer. The primary use case was to be a central data base for patients and clinicians and provide information on treatment options as well as give patients a hub to communicate with their care team.See More

Work History

D

Senior Professional Service Delivery Coordinator (Senior 3D Artist)

DXC TechnologyMar 2020 - Dec 2023 • 3 yrs 10 mos- Designed and crafted low and high-fidelity wireframes in Figma, effectively translating application functionality and design requirements into user-friendly interfaces. - Iterated on designs based on user feedback and usability testing results, continuously improving the product’s user experience. - Communicated with development teams, ensuring designs demonstrated functionality requirements and met client needs. - Assisted in user research activities including user testing sessions, surveys, and heuristic evaluations, contributing to valuable insights for design improvements. - Lead Designer in the development of a solution for cancer treatment and research client using Figma and Illustrator. - Pioneered the fusion of 3D artistry and UX design principles, resulting in increased productivity and efficiency by leveraging the insights gained as a Technical Artist. - Developed and implemented a streamlined workflow/pipeline using Blender and Substance Painter, effectively reducing development time, and improving team efficiency. - Elevated the quality of 3D assets using Blender by establishing optimization standards, ensuring compliance with technical budgets for various assets and environments. - Collaborated closely with developers, enhancing the development process to increase overall efficiency and seamless integration of 3D assets in Unity. - Scrum Master for a facial recognition and access management solution using Jira, Teams, and proprietary software. - Scrum Master and 3D Designer on a VR/AR application using Unity and Blender for facial capture and motion capture.
T

Technical Artist

TurboSquid by ShutterstockMar 2013 - Mar 2020 • 7 yrs 1 mo- Applied a blend of technical and creative knowledge to significantly increase productivity while ensuring the highest quality standards for 3D assets. - Conducted extensive research on new error-finding methodologies in 3ds Max and other 3d applications, ensuring continual improvement in asset quality. - Utilized technical expertise to convert 3ds Max V-Ray scenes to PBR Specular and PBR Metallic workflows in Maya, Unreal, and Unity, concurrently creating and enhancing textures in Photoshop and Substance Painter. - Collaborated closely with development and programming teams, promptly addressing, and resolving issues identified in the Tech QA process. - Provided expert guidance and support to fellow artists throughout the QA process, ensuring optimization for production pipelines and workflows.
D

Curriculum Developer / Adjunct Instructor (Contract)

Delgado Community CollegeOct 2012 - Feb 2016 • 3 yrs 5 mos- Developed curriculum for training in Maya, 3ds Max, Blender, and ZBrush at beginner, intermediate, and advanced levels. - Developed Introduction to 3D Modeling course to provide a solid foundation to students. - Provided consultation for 3D and rendering software purchases, grant proposals, and industry presentations.
C

Production Manager / Lead Painter

Composite EffectsJun 2009 - Mar 2013 • 3 yrs 10 mos- Prepared and painted masks, gloves, and props for clients such as haunted houses and movie productions; designed paint schemes for standard and custom silicone mask, glove, and prop variations. - Prepared and painted hyper-realistic prosthetics for medical and law enforcement applications. - Refined and managed production line to create a more efficient workflow. - Established and maintained quality standards to enhance customer experience and order fulfillment. - Trained new employees for every station of the production line. - Conceptualized new products as 3D models using Maya and ZBrush; animated 3D models for marketing materials using Maya. - Exhibited at international trade shows to assist with marketing and customer relations. - Utilized proprietary production tracking and project management software to organize and monitor customer orders and internal processes. - Operated rotocasting machine to make display head and sculpting armatures.
I

Adjunct Instructor

ITT Technical InstituteMar 2010 - Jun 2010 • 4 mosTaught Introduction to Animation course (IT309).

Education

S

Savannah College of Art and Design

Bachelor of Arts, Interactive Design and Game Development2007 - 2009
U

University of Louisiana at Lafayette

Visual Arts, Computer Animation2000 - 2005

How Pangea Works

Effortlessly discover top talent

We've distilled the candidate search from endless hours down to just a few minutes. Using Pangea's AI-powered search tools, you can find top fractional talent able to take on your next project. Our system looks at your company's niche and your needs to find the perfect match faster than any traditional hiring platform.

Start working with talent today

The top talent on Pangea is ready to get started with you right now. You can message or hire a candidate right from their profile page and start assigning work as soon as they respond. And the best part? Pangea's fractional contract structure lets you start small and ramp up as your needs change, keeping your costs manageable and your team's capabliities flexible.

Track work and invoices in one place

Assign tasks, track progress, and complete invoices all on Pangea. We've combined every part of the hiring process into one platform to eliminate the miscommunication that's unavoidable on other freelance platforms. We even send out 1099s to your contractors at the end of the year!

Talk with a Talent Expert

Members of our team are available to help you speed through the hiring process.
Available Now
Book a Call
Senior 3D Artist and UX Designer
With a robust background in interactive design and game development, I have honed my skills through diverse roles in the tech and education sectors. I hold a Bachelor of Arts in Interactive Design and Game Development from Savannah College of Art and Design and a Visual Arts degree in Computer Animation from the University of Louisiana at Lafayette. My career highlights include serving as a Senior 3D Artist at DXC Technology, where I led design projects that integrated 3D artistry with UX principles, enhancing productivity and user experience. At TurboSquid by Shutterstock, I applied technical and creative expertise to elevate 3D asset quality. Additionally, I have developed curricula and taught 3D modeling and animation at Delgado Community College and ITT Technical Institute. My experience spans from production management at Composite Effects to pioneering VR/AR applications, showcasing a commitment to innovation and excellence in digital artistry.

Talk with a Talent Expert

Members of our team are available to help you speed through the hiring process.
Available Now
Book a Call

Top Talent like Travis are on Pangea

Pangea, a YC company, connects companies with fractional talent. Fractional hiring allows companies to move faster and work with more specialized talent, while giving talent more flexibility and independence. If you are talent open to fractional work, apply here. If you’re a company looking for high-quality fractional talent, learn more here.

Travis C.

Video & Animation Designer
Figma
User Interface Design
UX research
Texturing
UX
Design Systems
User Research
ZBrush
3D Texturing
UI/UX Design
3D Design
Low-fidelity
Design
UV Mapping
Modeling
Rendering
Hard Surface Modeling
Prototyping
3D Modeling
Available for hire fromNegotiable
Contracts

Projects

Cancer Treatment and Research

This project was build for a client that works within the healthcare system and focuses on providing care to patients that have been diagnosed with cancer. The primary use case was to be a central data base for patients and clinicians and provide information on treatment options as well as give patients a hub to communicate with their care team.

Work History

D

Senior Professional Service Delivery Coordinator (Senior 3D Artist)

DXC TechnologyMar 2020 - Dec 2023 • 3 yrs 10 mos- Designed and crafted low and high-fidelity wireframes in Figma, effectively translating application functionality and design requirements into user-friendly interfaces. - Iterated on designs based on user feedback and usability testing results, continuously improving the product’s user experience. - Communicated with development teams, ensuring designs demonstrated functionality requirements and met client needs. - Assisted in user research activities including user testing sessions, surveys, and heuristic evaluations, contributing to valuable insights for design improvements. - Lead Designer in the development of a solution for cancer treatment and research client using Figma and Illustrator. - Pioneered the fusion of 3D artistry and UX design principles, resulting in increased productivity and efficiency by leveraging the insights gained as a Technical Artist. - Developed and implemented a streamlined workflow/pipeline using Blender and Substance Painter, effectively reducing development time, and improving team efficiency. - Elevated the quality of 3D assets using Blender by establishing optimization standards, ensuring compliance with technical budgets for various assets and environments. - Collaborated closely with developers, enhancing the development process to increase overall efficiency and seamless integration of 3D assets in Unity. - Scrum Master for a facial recognition and access management solution using Jira, Teams, and proprietary software. - Scrum Master and 3D Designer on a VR/AR application using Unity and Blender for facial capture and motion capture.
T

Technical Artist

TurboSquid by ShutterstockMar 2013 - Mar 2020 • 7 yrs 1 mo- Applied a blend of technical and creative knowledge to significantly increase productivity while ensuring the highest quality standards for 3D assets. - Conducted extensive research on new error-finding methodologies in 3ds Max and other 3d applications, ensuring continual improvement in asset quality. - Utilized technical expertise to convert 3ds Max V-Ray scenes to PBR Specular and PBR Metallic workflows in Maya, Unreal, and Unity, concurrently creating and enhancing textures in Photoshop and Substance Painter. - Collaborated closely with development and programming teams, promptly addressing, and resolving issues identified in the Tech QA process. - Provided expert guidance and support to fellow artists throughout the QA process, ensuring optimization for production pipelines and workflows.
D

Curriculum Developer / Adjunct Instructor (Contract)

Delgado Community CollegeOct 2012 - Feb 2016 • 3 yrs 5 mos- Developed curriculum for training in Maya, 3ds Max, Blender, and ZBrush at beginner, intermediate, and advanced levels. - Developed Introduction to 3D Modeling course to provide a solid foundation to students. - Provided consultation for 3D and rendering software purchases, grant proposals, and industry presentations.
C

Production Manager / Lead Painter

Composite EffectsJun 2009 - Mar 2013 • 3 yrs 10 mos- Prepared and painted masks, gloves, and props for clients such as haunted houses and movie productions; designed paint schemes for standard and custom silicone mask, glove, and prop variations. - Prepared and painted hyper-realistic prosthetics for medical and law enforcement applications. - Refined and managed production line to create a more efficient workflow. - Established and maintained quality standards to enhance customer experience and order fulfillment. - Trained new employees for every station of the production line. - Conceptualized new products as 3D models using Maya and ZBrush; animated 3D models for marketing materials using Maya. - Exhibited at international trade shows to assist with marketing and customer relations. - Utilized proprietary production tracking and project management software to organize and monitor customer orders and internal processes. - Operated rotocasting machine to make display head and sculpting armatures.
I

Adjunct Instructor

ITT Technical InstituteMar 2010 - Jun 2010 • 4 mosTaught Introduction to Animation course (IT309).

Education

S

Savannah College of Art and Design

Bachelor of Arts, Interactive Design and Game Development2007 - 2009
U

University of Louisiana at Lafayette

Visual Arts, Computer Animation2000 - 2005

How Pangea Works

Effortlessly discover top talent

We've distilled the candidate search from endless hours down to just a few minutes. Using Pangea's AI-powered search tools, you can find top fractional talent able to take on your next project. Our system looks at your company's niche and your needs to find the perfect match faster than any traditional hiring platform.

Start working with talent today

The top talent on Pangea is ready to get started with you right now. You can message or hire a candidate right from their profile page and start assigning work as soon as they respond. And the best part? Pangea's fractional contract structure lets you start small and ramp up as your needs change, keeping your costs manageable and your team's capabliities flexible.

Track work and invoices in one place

Assign tasks, track progress, and complete invoices all on Pangea. We've combined every part of the hiring process into one platform to eliminate the miscommunication that's unavoidable on other freelance platforms. We even send out 1099s to your contractors at the end of the year!

Talk with a Talent Expert

Members of our team are available to help you speed through the hiring process.
Available Now
Book a Call
Pangea empowers fractional work across the world for marketing and design roles.